Saturday, 23 July 2016

Literature Review - What a nightmare!

Literature Review

What I've learned so far is that everyone has a different opinion on what's "right".  This fills me with mixed emotions.  If there's no 1 "right way" then surely what ever I do will be "right", or on the other hand depending on your marker you could score completely different grades depending on their own views and preferences.  Such fun.

Thus far the thought process:

Thought 1 - How does gamification enhance engagement and self-regulation in a Shared Learning Space amongst Year 7&8 students in NZ.

Apparently it had too many parts to it and therefore no literature would cover them all.

Thought 2 - How does gamification enhance engagement and self-regulation in education?

So this is still too narrow apparently.

Thought 3 - What are some benefits of gamification in education?  From this could come themes such as engagement and self-regulation.


Feeling really frustrated now as the holidays are over and I seem to have made no headway.  With ERO in week 2 and my teaching partner away for Weeks 2 and 3, time is looking way too scary.


4 comments:

  1. Totally hear you on this Mel - utterly confusing and your comment regarding markers and "rightness" - you've hit the nail on the head. I have made no progress either. Figures crossed that it all comes together for both of us.

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  2. You can do it Mel. Many a researcher has experienced the same frustrations. You have some great ideas and refining them as you have done are all part of the process. ERO are not that bad, remember they don't look at the individuals, they look at processes and procedures. :)

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  3. Yes, I managed to find lots of data to back up our thoughts about digital stories, then oops where's the contradictory data? It has certainly has had me digging. Good luck, we'll keep each other at it, and push through together.

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